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Comparisons

Front-end developers learning state management solutions are sometimes overwhelmed with the complexity of concepts they have to grasp, and the significant knowledge overhead needed just to navigate the pitfalls. Async Redux is the opposite of that: You don't need to be super clever about approaching things just to make them work.

Comparing with the original Redux

The original vanilla Redux version is too low-level, which makes it very flexible but results in a lot of boilerplate, and a steep learning curve. These are some of its problems:

  • Combining reducers is a manual task, and you have to list them one by one. If you forget to list some reducer, you will not know it until your tests point out that some state is not changing as you expected.

  • Reducers can't be async, so you need to create middleware, which is also difficult to set up and use. You have to list them one by one, and if you forget one of them you will also not know it until your tests point it out. The redux_thunk package can help with that, but adds some more complexity.

  • It's difficult to know which actions fire which reducers, and hard to navigate the code in the IDE. In IntelliJ, you may press CTRL+B to navigate between a method use and its declaration. However, this is of no use if actions and reducers are independent classes. You have to search for action "usages", which is not so convenient since it also list dispatches.

  • It's also difficult to list all actions and reducers, and you may end up implementing some reducer just to realize it already exists with another name.

  • Testing reducers is simple, since they are pure functions, but integration tests are difficult. In the real world you need to test complex middleware that fires other middleware and many reducers, with intermediate state changes that you want to test for. Especially if you are doing BDD or Acceptance Tests you may need to wait for some middleware to finish, and then dispatch some other actions, and test for intermediate states.

  • It assumes it holds all the application state, and this is not practical in a real Flutter app. If you add a simple TextField with a TextEditingController, or a ListView with a ScrollController, then you have state outside the Redux store. Suppose your middleware is downloading some information, and it wishes to scroll a ListView as soon as the info arrives. This would be simple if the list scroll position is saved in the Redux store. However, this state must be in the ScrollController, not the store.

Why use Async Redux over the original Redux?

Async Redux solves all of the above problems and more:

  • It's much easier to learn and use than the original vanilla Redux.
  • It comes with its own testing tools that make even complex tests easy to set up and run.
  • You can navigate between action dispatches and their corresponding reducers with a single IDE command or click.
  • You can also use your IDE to list all actions/reducers.
  • You don't need to add or list reducers and middleware anywhere.
  • In fact, reducers can be async, so you don't need middleware.
  • There is no need for generated code (as some Redux versions do).
  • It has the concept of "events", to deal with Flutter state controllers.
  • It helps you show errors thrown by reducers to the user.
  • It's easy to add both logging and store persistence.